About Turup's Gambit
A legendary card game from the ancient realms, reimagined for the digital age
The Legend
Turup's Gambit, known in the ancient scrolls as "Hokm," originated in the mystical eastern kingdoms. Legend has it that kings and queens would gather to test their wits and strategy through this game of cards.
As the game traveled westward, it evolved, taking on new rules and traditions. Knights would play between battles, using the game to sharpen their minds for the strategic challenges of warfare.
Now, in the digital age, we bring this ancient game to you, preserving its rich history while enhancing it with the magic of modern technology.
How To Play
Court Piece is a trick-taking card game played with a standard deck of 52 cards. The game is typically played by four players in fixed partnerships, with partners sitting opposite each other.
The objective is to win a predetermined number of hands (usually 7 out of 13) before your opponents. The game combines elements of strategy, memory, and a bit of luck.
Our digital version offers two modes: Classic (traditional rules) and Frenzy (a faster-paced variant with special powers and effects).
Learn more by playing a game →The Royal Court

Sir Lancelot
Lead Game Designer
A knight of the round table, Sir Lancelot brings his strategic mind to the design of Court Piece.

Lady Guinevere
Art Director
With an eye for beauty and detail, Lady Guinevere creates the visual splendor of the game.

Merlin
Lead Developer
The wizard of code, Merlin weaves the magic that brings Court Piece to life in the digital realm.

Morgan le Fay
Sound Designer
The enchantress whose melodies and sound effects transport players to the medieval fantasy world.